A lot of the transitions and set pieces are similar and I ended up with the same ones more than once. I would say that I think there would need to be more variety to hold my attention over more than one play through - and to be honest, for a single play through. I like the game overall - I always enjoy these dungeon crawler type games (Sorceror’s cave, anyone?) There is always something fun about roving through the unknown and beating up on weak monsters. They will pay for the loss of my fingers. One day you’ll get your revenge, and you’ll be the one raiding the Draltiqqhastar. Also capital on LizardfolkĪny rebellions are harshly suppressed, with survivors being ceremonially s laughteres. I swear I wrote my comment above before turning the page! But yes, it should be ‘caste’.It would seem that the stratified cast system of lizardfolk Presume this is meant to be ‘caste’, if you’re referring to the ‘caste’ system of social stratification.Lower-cast or slave rebellions are dealt with brutally by the noble class and warrior-priests of Asmahathar, Though why would this interfere with the weather is less clear. With the once prominent lizardfold and ekek confined to its periphery. Though its power and influence is nowhere near that described in the legends of ancient. Should either be ‘point to a’ or ‘point out a’įorging powerful magical weapons that were yielded by a cast of feared lizardfolk priest-warriors.The more knowledgeable point out to a fierce tradition of independence and buccaneering Word re-use and also ‘place’ sounds lame considering the personality of Lady Mizarra.Many wonder why Emperor Dulac XIII allows such rampant corruption and inequity within one of his cities Theft and murder are rampant in Blackport and Lady Mizarra, the infamous ruler of the place, is more interested in lining her pockets than keeping real order. The thread of piracy, bandits, and sea raids from the lizardfolk of the Draltiqqhast Empire means that there is also never a lack of work for those that are happy to fight. So I sold it and went to buy a sword instead, which crashed the game. I can’t select the magic battle axe as my weapon - I could only do it when I received it in the first place. That doesn’t feel very realistic to have rivers above rivers, unless each subsequent floor is significantly further down. Just from a world design perspective, there are lots of rivers on different levels of the dungeon. When speaking to the shaman at the statue, I can repeatedly ask to speak to the chieftan. You might want to round the HP percentage value, I currently have a large Orc on 28.9999999999996%. It’s not a problem per se, but improves the experience from a game design perspective for players to not click onto an empty menu. In situations where the menu has no options, such as spells as a fighter, I would make the option unselectable. Perhaps putting more of it in the ‘game mechanics’ screen. The stat selection could be woven into the narrative a bit more, rather than ‘you must now select your starting abilities…’ Along with the ‘notes’ section, it breaks the immersion of the game. I also spotted a number of typos and grammar stuff, but stopped noting those down once I got into the dungeon crawling section. I noted down a bunch of things as I went through - some bugs and other things related to the game design. The game crashed when I tried to buy the magic sword. I’ve just had a play through and got to the town. Please enjoy, and please let me know any feedback you have (more options you would like to have, bugs, recommendations, etc… I am welcome to all suggestions, as usual!) Also, gradually some more “side missions” will be added, which only those that provide feedback will be able to access. This last part is not yet coded, but (as usual in my games) I will only be inviting people who give feedback to playtest that. The last section is not fully finished (so I recommend you might want to save the game each time you reach the village).Īlso, what is now here is 3/4ths of the game, with a final adventure in the works, which should bring the game to the conclusion of the shaman/warlord you defeat in part 1. Anyway, some development of this has continued in the background, and I have now uploaded a new version of the game… which takes it two adventures forward! (as in, what was there previously is now section 1/3 of what is now there). Sorry for my long silence, I have been super-busy (plus I’ve developed a slight addiction to Valheim, which has eaten a bit of my free time in the evening…).
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